Today was read and analyzed two academic texts resulting in internet search based on children as designers.
The first "Children as designers of an educational multimedia software", by Yasmin B. Kafa, Cynthia Carter Ching and Sue Marshall from the University of California, (text) proposes that when children participate in the creation process they tend to learn more easily and "personal expression of one's ideas in an important feature of learning through software." The text is not specifically geared toward the theme but this brings important information regarding the way of learning the children and as part of the process of creation can be beneficial to their education.
The second text is "Designing tangibles for children - what designers need to know " by Alissa N. Antle, from Simon Fraser University in Canada, (text) talks about how children make relations between the virtual world and the real. Basically for a better understanding of what happens in an "abstract plan" the child would have to make comparisons with tangible examples. This is a natural learning process of the child that when applied in studies and research facilitates the understanding of the subject in question on the part of children. According to the text "... an embodied perspective on cognition cognition views the bodly grounded in experience ... for example often do children learn to count using their fingers." and " ... often do children to develop understandings of abstract concepts based on existing understanding of body based and spatial concepts" and so it would be very important "... to support children visualize relationships between 3D geometric forms and their 2D representations. For example the Tetris game, 2D, in digital media and 3D
geometric blocks placed on the table ".
As a continuation of the research will be important to search for more texts that focus more specifically in design with children, what will be the next step of this readings stage.
No comments:
Post a Comment